Knockout Games
I'm just a dude that loves writing code for
video games. Here are some:
- 2026 - BattleBlock Theater, QoL Remaster (Programming and project management) - 2025 - Mostly worked on Battleblock Theater and Beastieball - 2024 - Beastieball (Misc. programming) Braid, Anniversary Edition (Misc. programming) - 2023 - Hyper Light Drifter (QoL updating/support) - 2019 through 2022 - Mostly worked on Battleblock Theater - 2018 - N++ (Kartridge/Linux/PS4/XB1) Darkest Dungeon (Linux/XB1) - 2017 - Nidhogg 2 (PS4) Tacoma (Mac/Linux) Killing Floor 2 (Linux Server) Tormentor❌Punisher (Win/Mac) Flywrench (PS4) More diapers?! - 2016 - The Witness (XB1) Mighty No. 9 (Mac/Linux) Super TIME Force Ultra (Mac/Linux) Hyper Light Drifter (Misc. programming and PS4/XB1/Win/Mac/Linux porting) Quadrilateral Cowboy (Win/Mac/Linux) Sunless Sea (Linux) - 2015 - Xenonauts (Mac/Linux) SOMA (Mac/Linux) Shadow Warrior (Mac/Linux) La-Mulana (Mac/Linux) Super Splatters (Linux) - 2014 - Outland (Win/Mac/Linux) Braid (Win/Mac/Linux) Democracy 3 (iPad) Hoard (Win/Mac/Linux) - 2013 - Changed some diapers... - 2012 - Snapshot (Win)
If you need additional game programming muscle, hit me up:
Was casted:
Special Guest on The Question Bus Podcast
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