Knockout Games
I'm just a dude that loves writing code for
video games. Here are some:
- 2024 - Beastieball (Misc. programming) Braid, Anniversary Edition (Misc. programming) And that sizable something that has yet to be announced... - 2023 - Hyper Light Drifter (QOL updating/support) And that huge thing that takes up all my time... - 2022 - That thing I told you that was large... - 2021 - Something where I built a team to get it done... - 2020 - Something challenging... - 2019 - Something big... - 2018 - N++ (Kartridge/Linux/PS4/XB1) Darkest Dungeon (Linux/XB1) - 2017 - Nidhogg 2 (PS4) Tacoma (Mac/Linux) Killing Floor 2 (Linux Server) Tormentor❌Punisher (Win/Mac) Flywrench (PS4) More diapers?! - 2016 - The Witness (XB1) Mighty No. 9 (Mac/Linux) Super TIME Force Ultra (Mac/Linux) Hyper Light Drifter (Misc. programming and PS4/XB1/Win/Mac/Linux porting) Quadrilateral Cowboy (Win/Mac/Linux) Sunless Sea (Linux) - 2015 - Xenonauts (Mac/Linux) SOMA (Mac/Linux) Shadow Warrior (Mac/Linux) La-Mulana (Mac/Linux) Super Splatters (Linux) - 2014 - Outland (Win/Mac/Linux) Braid (Win/Mac/Linux) Democracy 3 (iPad) Hoard (Win/Mac/Linux) - 2013 - Changed some diapers... - 2012 - Snapshot (Win)
If you need additional game programming muscle, hit me up:
Got interviewed:
Interview With Linux Game Porter Knockout Games, Porter Of Shadow Warrior & More
Was casted:
Special Guest on SteamLUG Cast
Special Guest on Know Nonsense Trivia Podcast
Special Guest on The Question Bus Podcast
Talked about something: