Knockout Games


I'm just a dude that loves writing code for

video games. Here are some:


- 2026 -
BattleBlock Theater, QoL Remaster (Programming and project management)
- 2025 -
Mostly worked on Battleblock Theater and Beastieball
- 2024 -
Beastieball (Misc. programming)
Braid, Anniversary Edition (Misc. programming)
- 2023 -
Hyper Light Drifter (QoL updating/support)
- 2019 through 2022 -
Mostly worked on Battleblock Theater
- 2018 -
N++ (Kartridge/Linux/PS4/XB1)
Darkest Dungeon (Linux/XB1)
- 2017 -
Nidhogg 2 (PS4)
Tacoma (Mac/Linux)
Killing Floor 2 (Linux Server)
Tormentor❌Punisher (Win/Mac)
Flywrench (PS4)
More diapers?!
- 2016 -
The Witness (XB1)
Mighty No. 9 (Mac/Linux)
Super TIME Force Ultra (Mac/Linux)
Hyper Light Drifter (Misc. programming and PS4/XB1/Win/Mac/Linux porting)
Quadrilateral Cowboy (Win/Mac/Linux)
Sunless Sea (Linux)
- 2015 -
Xenonauts (Mac/Linux)
SOMA (Mac/Linux)
Shadow Warrior (Mac/Linux)
La-Mulana (Mac/Linux)
Super Splatters (Linux)
- 2014 -
Outland (Win/Mac/Linux)
Braid (Win/Mac/Linux)
Democracy 3 (iPad)
Hoard (Win/Mac/Linux)
- 2013 -
Changed some diapers...
- 2012 -
Snapshot (Win)

If you need additional game programming muscle, hit me up:



Was casted:

Special Guest on The Question Bus Podcast

Talked about something:

Slides With Notes (PDF)

Video of the Talk